Wednesday, 2 December 2015

2nd December 2015

Managed to find and chuck together some animated clips I did last year, and one that I did this year. There will be a title with contact details to go at the front and back. 


I have chosen my performance study from this year to go first because it's my best work. It most accurately reflects my skill in animation. Second is just a basic walk cycle. It's a little stiff, but I don't have possession of the working files any more. (This is why I've had to use play blasts.) Not too fancy. My weight animation from last year is right in the middle. Though the content is more complicated than the two walk cycles, I've put it in the middle because I think it's the worst piece. It's stiff and lifeless, and the weight doesn't feel natural. The fourth piece is a sassy walk cycle. It's one of the better pieces, but still not top tier. it shows personality in a character which is nice. The fifth piece is a 20 second dialogue piece I did a year ago. It is a full body piece, and is probably the second best there in terms of getting an entire character to be in motion. 

Friday, 20 November 2015

20th November 2015

Getting really close to finishing this trailer now.

Fixed up some timing issues today, and polished up the blink, and worked on making the flow a little nicer between content.

I will be re-recording the video and audio this weekend, and will be working with my brother to nail this music track. I will be planning all 3 sound related things together because it is important that I do not create jarring or conflicting moods/feelings with the audio.


Thursday, 19 November 2015

19th November 2015

Today I have been updating my animatic further. I have edited the music levels a little so it's not so empowering, as well as improving the animated shot. I also made the title screen more thematically appealing. I will still be rerecording the video of me talking, along with rerecording the audio of me talking, and the audio will be tweaked to fit the mood better. I will also be improving the blink so it actually flows well. I've got the gist of how it's going to look/sound.

I encountered a problem with premiere today, where the blink was working fine by itself, and the rendered video was working fine by itself, but when I placed the blink on the layer above the render, ONE frame would be missing from the render. I couldn't figure it out, so in the end I just had to cut that one frame out. It was during a still moment so it's not noticeable whilst playing the video. 



Wednesday, 18 November 2015

18th November 2015

Today I have been doing research on how to get flat shading to work, and have also been in correspondence with my brother who has been writing a music track to use in my trailer.

This is how it's looking right now.


Monday, 16 November 2015

16th November 2015

I am currently using SCRUM project management to work through the trailer.

Today in the morning I did a quick audio fix up before rushes. My previous audio was choppy and didn't really convey everything I thought needed to get across. This is the animatic I took to review at 10:30:



I wrote down a list of things I thought needed to be changed, as well as a couple things that I personally think could be better about it.

I got:
- Talk more about business stuff, and elaborate on my game mechanics
- Music/ambient noise
- 3D turnarounds
- Polishing 3D environment. Rocks etc.
- Idle animations
- Making title screen exciting
- animated fire/flickering light
- flat shading

I have included my updated animatic for today's sprint based on SOME of the things on the list. I will further work on it in the next few sprints. 





Friday, 13 November 2015

Friday 13th *dramatic music*

I have updated my animatic to the second draft. I plan to complete a better video and audio, but for now I have a good overall idea of how it's looking. 


Thursday, 12 November 2015

12th November 2015

I have created a very rough planning animatic. The timing isn't completely solid but I have a fairly good idea of what I'm going to say and when I'm going to say it. 



During the few seconds at 16 seconds onward where it's looking at the ceiling, there's going to be a cliché looking blink. This animatic is also missing some short fades or maybe a swipe between parts to make it flow better.