Today I started by deleting the ribbon/curve spine that I had been using from one of Craig's scripts, as it wasn't bending in an appealing way. I replaced it with a simple FK spine, which makes bending and stretching the spine very simple.
I then ended up finishing off my skinning, and made sure that everything worked. All I have to do now is complete facial controls and test the rig.
I am going to attempt to use control curves to control the face. This isn't a technique I'm super experienced in, which is one of the reasons I have decided to use it. I have seen it used on other rigs, and I think it has a lot of merits compared to using blendshapes and other methods of creating facial rigs. I guess I'll find out.
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