Getting really close to finishing this trailer now.
Fixed up some timing issues today, and polished up the blink, and worked on making the flow a little nicer between content.
I will be re-recording the video and audio this weekend, and will be working with my brother to nail this music track. I will be planning all 3 sound related things together because it is important that I do not create jarring or conflicting moods/feelings with the audio.
Today I have been updating my animatic further. I have edited the music levels a little so it's not so empowering, as well as improving the animated shot. I also made the title screen more thematically appealing. I will still be rerecording the video of me talking, along with rerecording the audio of me talking, and the audio will be tweaked to fit the mood better. I will also be improving the blink so it actually flows well. I've got the gist of how it's going to look/sound.
I encountered a problem with premiere today, where the blink was working fine by itself, and the rendered video was working fine by itself, but when I placed the blink on the layer above the render, ONE frame would be missing from the render. I couldn't figure it out, so in the end I just had to cut that one frame out. It was during a still moment so it's not noticeable whilst playing the video.
Today I have been doing research on how to get flat shading to work, and have also been in correspondence with my brother who has been writing a music track to use in my trailer.
I am currently using SCRUM project management to work through the trailer.
Today in the morning I did a quick audio fix up before rushes. My previous audio was choppy and didn't really convey everything I thought needed to get across. This is the animatic I took to review at 10:30:
I wrote down a list of things I thought needed to be changed, as well as a couple things that I personally think could be better about it.
I got: - Talk more about business stuff, and elaborate on my game mechanics - Music/ambient noise
- 3D turnarounds - Polishing 3D environment. Rocks etc.
- Idle animations
- Making title screen exciting
- animated fire/flickering light
- flat shading
I have included my updated animatic for today's sprint based on SOME of the things on the list. I will further work on it in the next few sprints.
I have updated my animatic to the second draft. I plan to complete a better video and audio, but for now I have a good overall idea of how it's looking.
I have created a very rough planning animatic. The timing isn't completely solid but I have a fairly good idea of what I'm going to say and when I'm going to say it.
I have been creating assets for my trailer/pitch (mostly toward the animatic at this stage), and have read both briefs (DDM and BAR08) to make sure I'm within the criteria. I have thrown some phrases and ideas on to paper. I have also started on a makeshift animatic, just so I can visualize my trailer while I think about it.
Today I have been working on my kickstarter template. I have done a few renders to make it look nice. Getting the lighting to be consistent has been the biggest obstacle, especially on the floor in one of them. I used a downward directional light to combat that.