Wednesday, 12 August 2015

11th and 12th August 2015

I have continued with my visual research and created two mood boards. I have a good feeling in my head of what I want but I'm going to continue doing some other mood boards nad brain storms so that I'm not limited in my choices.


Character design mood board:

Architecture mood board:

Monday, 10 August 2015

10th August 2015

Group project is over! FREEEEEDOM
Started on the game concepts individual project by looking at reference, and coming up with ideas. I am currently keen on creating concepts on a dark open world game. Medieval fantasy is the theme that I'm currently set on, but that's subject to change as it's only the first day.

I have started creating boards on pinterest to load up with reference material. 

Final week of group project

This week I focused mainly on lighting and rendering of my shot. I also fixed the textures that were neglected, and fixed a couple of background models, e.g. the trees.




Monday, 27 July 2015

27th July 2015

Today I experimented with post infinity cycle with offset, but couldn't manage to line my torso up with the legs about 60-80 frames down the line. I ended up having a maya crash when I was close to solving the issue, so I just went back to my previous run and had a go with that. I have to add a couple of seconds to the animation to finish it off.


Wednesday, 22 July 2015

22nd July 2015

I have taken the animation out of stepped to show it more effectively. I am still in the process of blocking the animation out in the stepping process. 

My main focus for now is on the legs and hips, the arms are not blocked out.



Tuesday, 21 July 2015

21 July 2015

Today I did some more to my stepped animation. I redid the arms and legs from scratch as I felt I wasn't putting the controls to their best use. I have redone a lot of it taking into account the parent spacing and other attributes.






I also made and rigged the trapeze quickly today so that Zack can do his shot properly.

Tuesday, 14 July 2015

14th July 2015

Today I worked on skinning in the morning. I then looked at reference in the afternoon and started setting the scene up for my animation which I'll start tomorrow.