Monday, 27 July 2015
27th July 2015
Today I experimented with post infinity cycle with offset, but couldn't manage to line my torso up with the legs about 60-80 frames down the line. I ended up having a maya crash when I was close to solving the issue, so I just went back to my previous run and had a go with that. I have to add a couple of seconds to the animation to finish it off.
Wednesday, 22 July 2015
22nd July 2015
I have taken the animation out of stepped to show it more effectively. I am still in the process of blocking the animation out in the stepping process.
My main focus for now is on the legs and hips, the arms are not blocked out.
Tuesday, 21 July 2015
21 July 2015
Today I did some more to my stepped animation. I redid the arms and legs from scratch as I felt I wasn't putting the controls to their best use. I have redone a lot of it taking into account the parent spacing and other attributes.
I also made and rigged the trapeze quickly today so that Zack can do his shot properly.
I also made and rigged the trapeze quickly today so that Zack can do his shot properly.
Tuesday, 14 July 2015
14th July 2015
Today I worked on skinning in the morning. I then looked at reference in the afternoon and started setting the scene up for my animation which I'll start tomorrow.
Wednesday, 24 June 2015
24th June 2015
Today I have been texturing the male character, and have made significant progress towards his completion.
Monday, 22 June 2015
22 June 2015
Today I re-rigged the female character from scratch, and have made some progress on the skinning. there is still some work to do but I have made a solid start.
Friday, 19 June 2015
19th June 2015
Today I finished the male rig, including facial controls. Apart from textures he is completely ready to animate.
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