Thursday, 18 June 2015

"It's ALIIIIIVE!"

I just had some help from Sean with using EP curves to make facial controls. This is a method I had never used before so I decided that would be the way to go, as the main point of me being here is learning anyway. 

To create these controls I need to start by using the EP curve tool on the linear setting, and snap to at least 5 vertices in a row, and a linear curve will follow them. This is my bind curve. After I have my bind curve I use the EP curve tool again, but I use cubic 3 in the tool settings, and snap to at least 3 vertices along the same line. This is my control curve. I will use my control curve to move the bind curve, and the bind curve will move the geometry. I should add clusters to the control curve, and parent them under the controls that I want to use.

Once I have my two curves I go to the create deformers menu and select the wire tool. I click on the bind curve and press enter, then the control curve and press enter. This links the two curves together.

An important step to allow this to work is to go into my skincluster input, and make sure that use components is turned on. If it's off, then the bind curve won't affect the mesh at all. 

Once I have the two curves connected and my mesh is allowing the use of components, I select the bind curve, then the mesh, and add influence. I make sure that my weights are locked so that it doesn't ruin the skinning that I did previously. 

As soon as it's added to the skin, I can open up the paint weights tool settings, select the curve, unlock it and paint weight in the appropriate area. 

At this point it's ready to go. 

Shout out to Sean Davies for teaching me this process. I really appreciate it man. 

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