Today I had the treacherous task off butt topology. It took me quite some time to figure out how I was going to get it to work considering she's going to do the splits. I think a lot of what'll make it work is having SDK joints to push the mesh out, which I'll do during rigging.
I then made a start on the male character. I have got heaps done today, now that I'm warmed back up to modelling and using topology.
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