Wednesday, 29 April 2015

29th April 2015

Today I have got my rig really decent. I have started thinking more logically about my rig, and breaking out of this "list of rules" mentality.

I did the hands simply using the AC utilities create circle controllers tool, then did correct parenting of the controllers, and did parent constraints for them. I'm not going to both doing SDKs or connecting the nodes in any way, since that's just unnecessary effort.

I've decided that there's no point using any switches for the arms and legs, as IK will suffice fully for both, especially considering my character will be hanging from a trapeze, and parent space switching will be important.

I am using a reverse foot, with a very basic setup of heel, toe, and ball of foot rolls, and a heel/toe
pivot.



I have yet to add the parent space switches, stretchy arms/legs/spine, and facial controls.

I had some feedback from my peers today about the facial topology around the mouth, and advice on how I can make it better, so I will also take that into account before I start skinning. There's a 5-pole near the corner of the mouth that I need to remove.


This is the 5 pole that I have heard will cause poor deformation and other problems later down the line. 



No comments:

Post a Comment